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jiaodian 2025-07-04 09:00:45 71

Title: Mastering the Game of Pong: A C Programmers Journey

Content:

Hey fellow gamers and 什意思Boomerang pictures makerC programmers! 🎮🔧

Have you ever found yourself playing the classic game of Pong and wondering how the balls trajectory is calculated? Or, as a C programmer, have you ever thought about implementing your own version of this iconic game? Well, lets dive into the world of Pong and explore the fascinating mathematics behind it, all while sharpening our C programming skills!

What is the physics of Pong?

One of the first questions that might come to mind is how the balls trajectory is determined. The answer lies in projectile motion and the angle of incidence. Just like in reallife scenarios, when the ball hits the paddle, the angle of reflection is equal to the angle of incidence.

Let me share a reallife scenario with you. During my college days, I was working on a project to create a 2D Pong game in C. To implement the physics of the ball, I had to write a function that calculates the balls trajectory based on the paddles angle and the initial velocity.

Heres a snippet of the code that I used:

```c

#include

#include

void calculate_trajectory(double angle, double velocity, double time) {

double x = velocity * cos(angle * M_PI / 180) * time;

double y = velocity * sin(angle * M_PI / 180) * time 0.5 * 9.8 * time * time;

printf(Ball coordinates after %f seconds: (%f, %f)\n, time, x, y);

}

n() {

double angle = 30; // Angle of incidence

double velocity = 10; // Initial velocity

double time = 1; // Time in seconds

calculate_trajectory(angle, velocity, time);

return 0;

}

```

Dealing with collisions

Now that we know how to calculate the balls trajectory, the next challenge is to deal with collisions. When the ball hits the paddle, we need to calculate the new angle of the ball based on the paddles angle and the balls velocity.

Heres a code snippet that demonstrates how to calculate the new angle after a collision:

```c

#include

#include

double calculate_new_angle(double ball_angle, double paddle_angle, double ball_velocity, double paddle_velocity) {

double delta_angle = paddle_angle ball_angle;

double new_velocity = sqrt(ball_velocity * ball_velocity paddle_velocity * paddle_velocity);

double new_angle = atan2(ball_velocity * sin(delta_angle), ball_velocity * cos(delta_angle));

return new_angle;

}

n() {

double ball_angle = 30;

double paddle_angle = 45;

double ball_velocity = 10;

double paddle_velocity = 5;

double new_angle = calculate_new_angle(ball_angle, paddle_angle, ball_velocity, paddle_velocity);

printf(New angle after collision: %f degrees\n, new_angle * 180 / M_PI);

return 0;

}

```

Sharing the joy of programming

I hope you found this journey through the physics of Pong and C programming interesting. As a C programmer, Ive learned that understanding the underlying concepts can make programming more enjoyable and rewarding. By combining our programming skills with realworld physics, we can create amazing projects like the Pong game!

Remember, the best way to learn is by doing. So, why not try implementing your own version of Pong using C? Happy coding and gaming! 🎉🎮🔧

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